I worked on the players movement, including a earlier version where it was tied to the bpm of the music. Some functionality from that version lives on in the current version, where tapping moves the player quicker than holding.
I also added a system, where if the user holds the diagonal, for example up and right, they’ll switch between going up and right.
For the effect we see in game, the actual player and their graphics are two different objects, where the graphics move towards the player using a spring damp.